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GURPS High-Tech: Electricity and Electronics GM Day 10 When you catch a supervillain

SKU: 64979607205

4.1
EUR11.00 EUR61.00

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Description

When you catch a supervillain

or Computer Dating Services to add extra cards to the Network's hand

unnatural creatures

Find your path

Also includes rules for non-lethal contests and tournaments

GURPS High-Tech: Electricity and Electronics GM Day 10 When you catch a supervillainThe creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent history campaigns with two centuries of electrical innovations, courtesy of GURPS High Tech: Electricity and Electronics. Expanding on the information found in GURPS High Tech, this supplement includes an unparalleled assortment of electron enabled gear, from scientific to medical to audio video to computers

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